THE STORY BEHIND POLDERBURN

PURE NOSTALGIA.
A TRULY DUTCH GAME.

Polderburn began with pure nostalgia. I miss racing games where you jump straight in, hit the gas and have fun. That is why I want to make a game that feels unmistakably Dutch.

01 / PURE NOSTALGIA

THE GAME I MISS.

Polderburn is a passion project born from pure nostalgia. I want that immediate feeling from the old days: no endless settings or downloads, just jump in and drive.

For me, that means a world you recognise immediately. No anonymous fantasy road, but matrix signs, polders, rain, police, trains, viaducts and the kind of traffic chaos that feels unmistakably Dutch.

The goal is simple: to make a genuinely great racing game with its own personality. Not because anyone asked for it, but because it is the game I want to play.

Polderburn’s A2 route through a typical Dutch polder landscape
Not an imaginary racing world, but recognisable Dutch asphalt.

02 / THE BROWSER CHALLENGE

HOW COOL WOULD IT BE TO PLAY THIS INSTANTLY?

My background in web development makes Polderburn an especially exciting challenge. How cool would it be to play a full 3D game like this directly in your browser?

Web development has been my profession and playground for years. This project brings technology, design, music, performance and game feel together. No app to install first. Open a link, the A2 is in front of you, and you can drive.

Polderburn uses Three.js and WebGPU to render roads, traffic, weather systems, reflections, damage and police live in Chrome and Edge. Every laptop, GPU and browser behaves a little differently, but that technical puzzle is exactly what makes the project interesting.

TECHNOLOGYThree.js + WebGPU
LOCATIONThe Dutch A2
INSTALLATIONNo download
Night-time police pursuit in Polderburn on a wet Dutch motorway
Rain, police and a little too much speed. All part of the experience.

03 / THE GAMES I MISS

FROM A2 RACER TO BURNOUT PARADISE.

As a child, Davilex’s A2 Racer was a classic. Not because it was technically perfect, but because it did something almost nobody else did: the Netherlands suddenly felt like a game world. Familiar roads, Dutch police and humour you understood immediately.

Later, Burnout Paradise showed how liberating arcade racing can be. Speed, collisions and heading straight into the city without lengthy explanations. I miss that immediacy. Many modern games are impressive, but demand a lot of time, downloads and systems before the fun begins.

“Polderburn is not trying to recreate those memories. It takes the same feeling as a starting point, then follows its own route.”

Polderburn is not a new A2 Racer or a remake. It is my own independent browser game, with a modern web engine and a distinctly Dutch identity.

04 / THE DIRECTION

BUILD, LET PEOPLE PLAY, LISTEN, KEEP GOING.

Polderburn is in Early Access. There is already a playable game, but the destination is not fixed. New stages, cars, a career system, upgrades, ghost racing, computer-controlled opponents and eventually multiplayer are on the direction map. Not as empty release dates, but as ambitions.

The free trial will remain. Anyone can try the night stage with the “Volksheim Club” (you have to be careful with brand and car names too). Buying lifetime Early Access supports further development and lets you grow with what actually gets added.

I share progress openly, listen to players and keep refining the web engine until the game drives the way it feels in my head. Polderburn does not need to be the biggest game. Just a game with character that you are still talking about after a race.

ENOUGH BACKGROUND

THE A2 IS READY.

Try the night stage free in your browser. No download, no payment details.

Race for free now →Explore Early Access